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Diamond: The Game – a board game for secondary school students promoting scientific careers and experiences

DOI: 10.14324/RFA.06.1.14 DOI Help

Authors: Claire Murray (Diamond Light Source; European Citizen Science Association, c/o Museum für Naturkunde) , Matthew Dunstan (University of Cambridge) , Catherine Heron (Diamond Light Source) , Laura Holland (Rosalind Franklin Institute) , Sophy Palmer (STFC Rutherford Appleton Laboratory) , David Price (Diamond Light Source) , Mark Basham (Diamond Light Source; Rosalind Franklin Institute)
Co-authored by industrial partner: No

Type: Journal Paper
Journal: Research For All

State: Published (Approved)
Published: June 2022

Open Access Open Access

Abstract: Diamond: The Game is a board game designed for secondary school students (aged 11–18) to enable them to explore a broad variety of science, technology, engineering and mathematics (STEM) careers, STEM subjects and life as a scientist. Board games are a reusable and entertaining way to directly engage students in STEM, but careful consideration of mechanics, messages and accessibility is required to successfully deliver on this goal. Diamond: The Game was designed and evaluated against these considerations. The inclusive approach to design resulted in a better and more accessible game for all. Its success is further evident in the rise in the number of players who would consider a career as a scientist or an engineer after playing. The opportunities to explore collaboration, failure and the interdisciplinary nature of science in the game were particularly highlighted in discussions with students, teachers and careers advisers.

Journal Keywords: informal learning; inclusive; public engagement; school engagement; schools; science education; young people; games

Subject Areas: Social Sciences


Added On: 09/07/2022 06:13

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